Search found 12 matches

by PDRA
Mon Jan 13, 2020 7:31 pm
Forum: User Support
Topic: HDRI Manipulation (scaling)
Replies: 6
Views: 233

Re: HDRI Manipulation (scaling)

You can apply HDRI tex to the sphere (making it an emitter) with UV spherical mapping. Then manipulate sphere scale/rot/pos to your liking. Here's a simple scene to check Thanks kintuX! That is what I've tried with the sphere but I couldn't solve two things: - It looked very "dull" when I applied i...
by PDRA
Mon Jan 13, 2020 2:49 pm
Forum: User Support
Topic: HDRI Manipulation (scaling)
Replies: 6
Views: 233

Re: HDRI Manipulation (scaling)

Hi,
I upload a video to better explain what I would like to achieve.

I'm trying to find if there is a way to fine tune the HDRI like with the tools that Keyshot offers.

Regards, saludos
Pablo
by PDRA
Mon Jan 13, 2020 12:47 am
Forum: User Support
Topic: HDRI Manipulation (scaling)
Replies: 6
Views: 233

HDRI Manipulation (scaling)

Hi there again! I was wondering this time if there is a way to manipulate the HDRI I'm using. Particularly, what I would like to do is to scale it to adjust the reflection of the object. Is there any way to do it? I know that i can adjust the rotation but I don't see it for the scale. There is a mes...
by PDRA
Sat Jan 11, 2020 8:59 pm
Forum: User Support
Topic: HDRI Loading problem
Replies: 4
Views: 170

Re: HDRI Loading problem

I've checked the file path and the apostrophe seemed to be to only special character. The world error message was in the same scene where I had the "The scene doesn't include any light source (note: volume emission doesn't count for this check)" error. Both dissapeared when I changed the path and th...
by PDRA
Sat Jan 11, 2020 12:19 am
Forum: User Support
Topic: HDRI Loading problem
Replies: 4
Views: 170

Re: HDRI Loading problem

Thank you a lot!! :D I tried moving it to the desktop and changing its name to "test.hdr" and it seems it worked! These are some of the names of the files I tried: 000 - HDRI Mountain road - Morning _ Afternoon - Partially clouded Blurred 002 - HDRI Rainy desert road - Midday - Overcast Blurred It i...
by PDRA
Fri Jan 10, 2020 11:28 pm
Forum: User Support
Topic: HDRI Loading problem
Replies: 4
Views: 170

HDRI Loading problem

Hi, Even though I still could find a solution to the backplates issue I described in my BMW post, I'm facing now a new problem. All of a sudden now when I try to get into render mode it doesn't show the HDRI I load. It has been working without any problem and it works in a default scene but in the s...
by PDRA
Fri Jan 10, 2020 11:16 pm
Forum: Finished Work
Topic: BMW 8 - Caustic + Dispersion experiments
Replies: 11
Views: 874

Re: BMW 8 - Caustic + Dispersion experiments

Thanks for trying it but it doesn't show like that when I opened your file. I still have the same problem.
by PDRA
Sun Jan 05, 2020 9:32 pm
Forum: Finished Work
Topic: BMW 8 - Caustic + Dispersion experiments
Replies: 11
Views: 874

Re: BMW 8 - Caustic + Dispersion experiments

Thank you BYOB for the detailed reply! I have tried some of the things you said and it helped me a lot. I will be trying the car paint and add bumps tips later. I tried with a default cube and the background image didn't work. Default cube same problem.jpg I attach a sample image for testing and a f...
by PDRA
Thu Jan 02, 2020 7:54 pm
Forum: Finished Work
Topic: BMW 8 - Caustic + Dispersion experiments
Replies: 11
Views: 874

Re: BMW 8 - Caustic + Dispersion experiments

Maybe you are using an automatic tonemapper? Thanks BYOB! I found that option and it was that. Hi Pablo Depending on the amount of noise the results of OIDN look blurry or sterile smooth. As already said in this post by someone else, pixel filter should be off (0.0) to get crispy picture. About the...
by PDRA
Wed Jan 01, 2020 5:57 pm
Forum: Finished Work
Topic: BMW 8 - Caustic + Dispersion experiments
Replies: 11
Views: 874

Re: BMW 8 - Caustic + Dispersion experiments

Hi there! I've been trying the different things that you suggested. First congratulation for the outstanding work. ;) About the oidn blurring issue : maybe switch to path tracer GPU + light tracing and a reasonnable amount of clamping can give you faster render high sample level while reducing denoi...