Search found 57 matches

by sarmath
Mon Dec 10, 2018 2:53 pm
Forum: Development
Topic: BlendLuxCore v2.1beta3 with Optix integration
Replies: 5
Views: 101

Re: BlendLuxCore v2.1beta3 with Optix integration

Or we can go for another opensource denoiser like intel one (of course when they release it) : https://twitter.com/attila_afra Yes its just another option but....the problem with waiting is nobody likes to wait while we have ready to use future and it can be advertise to get more people to use luxc...
by sarmath
Mon Dec 10, 2018 1:35 pm
Forum: Development
Topic: BlendLuxCore v2.1beta3 with Optix integration
Replies: 5
Views: 101

Re: BlendLuxCore v2.1beta3 with Optix integration

Every new feature has a maintenance cost in the future: you have to keep it working when restructuring code, you have to update it if the external dependencies change etc. All of this for a feature that is Nvidia-exclusive and doesn't even have a CPU fallback? I'm not sure if this is a good idea. B...
by sarmath
Mon Dec 10, 2018 12:56 pm
Forum: Development
Topic: BlendLuxCore v2.1beta3 with Optix integration
Replies: 5
Views: 101

Re: BlendLuxCore v2.1beta3 with Optix integration

Just tested and it works great. Any reasons why it can not become a part of official realeses?
regards
by sarmath
Sat Nov 10, 2018 1:39 pm
Forum: General Discussion
Topic: it was better before
Replies: 13
Views: 575

Re: it was better before

On every one good spectral render you can find 10 just as good or better from rgb renderer https://corona-renderer.com/gallery there is no secret ingredient. It's colors and tonemapping, and luxcore could definitely do a bit better here too. But hey, there will be a spectral build of cycles so mayb...
by sarmath
Sat Nov 10, 2018 11:42 am
Forum: General Discussion
Topic: it was better before
Replies: 13
Views: 575

Re: it was better before

I open this thread with tears on my heart. since a lot of time i was a bit unhappy of the way the whole CGI industry is currently turning :( . Overhall render complexity is rising while ( Detailed geometry , scanned mesh and texture, complex shader) REAL REALISM is turning down. Now everyone said t...
by sarmath
Thu Nov 01, 2018 5:00 pm
Forum: General Discussion
Topic: Cycles vs Corona
Replies: 27
Views: 961

Re: Cycles vs Corona

Its really outdated...so probably the answer is no....but you can ask on the corona forums....
by sarmath
Thu Nov 01, 2018 4:20 pm
Forum: General Discussion
Topic: Cycles vs Corona
Replies: 27
Views: 961

Re: Cycles vs Corona

Sharlybg wrote:
Thu Nov 01, 2018 4:12 pm
....its working with corona standalone 1.7
But standalone 1.7 is free :?:
Its 45 days demo or need a licence.

https://corona-renderer.com/wiki/standalone
by sarmath
Thu Nov 01, 2018 3:45 pm
Forum: General Discussion
Topic: Cycles vs Corona
Replies: 27
Views: 961

Re: Cycles vs Corona

Here it is said that corona Alpha 6 is free : https://corona-renderer.com/blog/corona-alpha6-is-out/ Do someone Know if it is still possible to use with blender ? any Alpha 6 exporter available. Here it is what you need... https://bitbucket.org/coronablender/render_corona https://corona-renderer.co...
by sarmath
Thu Nov 01, 2018 3:00 am
Forum: User Support
Topic: Denoiser + tile PathOpencl not working
Replies: 4
Views: 238

Re: Denoiser + tile PathOpencl not working

This is the screenshots with the result I get with beta1 and alpha4.
by sarmath
Wed Oct 31, 2018 4:07 pm
Forum: User Support
Topic: Denoiser + tile PathOpencl not working
Replies: 4
Views: 238

Re: Denoiser + tile PathOpencl not working

Test scene was sharlybg food scene and basicly any scene I throw on Tile pathopencl + denoising result in black image. Cpu tile path works ok.