Search found 96 matches

by sarmath
Sat Jul 04, 2020 12:49 pm
Forum: User Support
Topic: Viewport render crash on GPU Cuda
Replies: 16
Views: 434

Re: Viewport render crash on GPU Cuda

Hi.

Just tested latest build and....no more crushes. Great work. Thanks :!:
by sarmath
Thu Jul 02, 2020 11:48 am
Forum: User Support
Topic: Viewport render crash on GPU Cuda
Replies: 16
Views: 434

Re: Viewport render crash on GPU Cuda

It is working fine here, are you sure to have correctly updated the BlendLuxCore ? If you: 1) open Blender; 2) set LuxCore render; 3) set GPU rendering; 4) enable viewport rendering; 5) grab the cube and move it around. Does it crash ? Just tested with todays dailybuild. Its not crashing with cube ...
by sarmath
Wed Jul 01, 2020 12:39 pm
Forum: User Support
Topic: Viewport render crash on GPU Cuda
Replies: 16
Views: 434

Re: Viewport render crash on GPU Cuda

I should have fixed this problem. Hi. Still get crashes but less often: Exporter] Update because of: CAMERA | REQUIRES_SCENE_EDIT [SDL][61.000] Camera type: perspective [SDL][61.000] Camera position: Point[0.535614, -1.17925, 0.29899] [SDL][61.000] Camera target: Point[0.0290837, -0.317189, 0.31551...
by sarmath
Tue Jun 30, 2020 1:30 pm
Forum: User Support
Topic: Viewport render crash on GPU Cuda
Replies: 16
Views: 434

Re: Viewport render crash on GPU Cuda

Dade wrote:
Tue Jun 30, 2020 12:30 pm
Is it related to the use of 2xGPUs ? Does it happen with only one ?
I can confirm that with one Gpu active there is no crash.
by sarmath
Tue Jun 30, 2020 12:10 pm
Forum: User Support
Topic: Viewport render crash on GPU Cuda
Replies: 16
Views: 434

Viewport render crash on GPU Cuda

Hi. So every time I am switching to viewport render on gpu I have a crash. Blender version 2.83 on Windows 10. Luxcore version 2.4 beta1. This is console output: [LuxCore][21.875] Film hardware image pipeline [LuxCore][21.969] Film hardware device used: GeForce GTX 1070 Ti OpenCLIntersect (Type: OPE...
by sarmath
Fri Mar 20, 2020 12:53 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 820
Views: 147813

Re: BlendLuxCore Development

Great! This is a time saver :)
by sarmath
Fri Feb 28, 2020 11:11 pm
Forum: General Discussion
Topic: Corona virus
Replies: 18
Views: 3427

Re: Corona virus

Read this first :

coronavirus vs flu

https://www.hopkinsmedicine.org/health/ ... vs-the-flu

This all coronavirus scaremongering in world media is very suspicious to me.
by sarmath
Mon Feb 10, 2020 2:15 pm
Forum: General Discussion
Topic: Unreal engine 4 beauty to watch
Replies: 2
Views: 1013

Re: Unreal engine 4 beauty to watch

Old Storage - UE4 (4k 60fps) https://www.youtube.com/watch?v=ROJ925r_F5k The Workshop - UE4 (4k 60fps) https://www.youtube.com/watch?v=m_s__25dH0s those videos are more aobut photogrammetry than unreal. Model would look the same anywhere you'd put it, even eevee for example cause lighting is baked ...
by sarmath
Sun Feb 09, 2020 3:24 pm
Forum: User Support
Topic: Real-time material preview?
Replies: 8
Views: 710

Re: Real-time material preview?

By the way its working partialy for image textures when you setup cycles material first. Then you can see textures in this mode also in Luxcore if you add the same image map to Luxcore material.
by sarmath
Sun Feb 09, 2020 2:53 pm
Forum: User Support
Topic: Real-time material preview?
Replies: 8
Views: 710

Re: Real-time material preview?

When you switch to Luxcore in Blender, material preview mode is not working at all. You can use only render preview witch is heavy. I am also hoping that will be changed asap.